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Searched refs:shaderDriverConstantBuffer (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3386 d3d11::Buffer &shaderDriverConstantBuffer = mShaderDriverConstantBuffers[shaderType]; in applyDriverUniformsForShader() local
3387 if (!shaderDriverConstantBuffer.valid()) in applyDriverUniformsForShader()
3394 GetImplAs<Context11>(context), constantBufferDescription, &shaderDriverConstantBuffer)); in applyDriverUniformsForShader()
3396 ID3D11Buffer *driverConstants = shaderDriverConstantBuffer.get(); in applyDriverUniformsForShader()
3423 shaderDriverConstantBuffer)); in applyDriverUniformsForShader()