Searched refs:shaderLibrary (Results 1 – 1 of 1) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 1260 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer() local 1265 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in clearFramebuffer() 1269 ANGLE_TRY(shaderLibrary.getImageClear_frag(contextVk, flags, &fragmentShader)); in clearFramebuffer() 1492 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl() local 1495 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in blitResolveImpl() 1496 ANGLE_TRY(shaderLibrary.getBlitResolve_frag(contextVk, flags, &fragmentShader)); in blitResolveImpl() 1765 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in copyImage() local 1768 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in copyImage() 1769 ANGLE_TRY(shaderLibrary.getImageCopy_frag(contextVk, flags, &fragmentShader)); in copyImage()
|