Searched refs:shaderModel (Results 1 – 1 of 1) sorted by relevance
281 const int shaderModel = mRenderer->getMajorShaderModel(); in generatePixelShaderForOutputSignature() local282 std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR"; in generatePixelShaderForOutputSignature()283 std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH"; in generatePixelShaderForOutputSignature()294 if (numOutputs == 0 && (shaderModel == 3 || !mRenderer->getShaderModelSuffix().empty())) in generatePixelShaderForOutputSignature()480 const int shaderModel = mRenderer->getMajorShaderModel(); in generateShaderLinkHLSL() local489 ASSERT(shaderModel >= 4 || !programMetadata.usesViewScale()); in generateShaderLinkHLSL()541 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "") in generateShaderLinkHLSL()569 (shaderModel >= 4 && mRenderer->getShaderModelSuffix() != "")) in generateShaderLinkHLSL()711 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "") in generateShaderLinkHLSL()716 else if (shaderModel == 3) in generateShaderLinkHLSL()[all …]