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Searched refs:shaderModel (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp281 const int shaderModel = mRenderer->getMajorShaderModel(); in generatePixelShaderForOutputSignature() local
282 std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR"; in generatePixelShaderForOutputSignature()
283 std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH"; in generatePixelShaderForOutputSignature()
294 if (numOutputs == 0 && (shaderModel == 3 || !mRenderer->getShaderModelSuffix().empty())) in generatePixelShaderForOutputSignature()
480 const int shaderModel = mRenderer->getMajorShaderModel(); in generateShaderLinkHLSL() local
489 ASSERT(shaderModel >= 4 || !programMetadata.usesViewScale()); in generateShaderLinkHLSL()
541 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "") in generateShaderLinkHLSL()
569 (shaderModel >= 4 && mRenderer->getShaderModelSuffix() != "")) in generateShaderLinkHLSL()
711 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "") in generateShaderLinkHLSL()
716 else if (shaderModel == 3) in generateShaderLinkHLSL()
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