Searched refs:shaderStorageBlock (Results 1 – 2 of 2) sorted by relevance
1042 D3DInterfaceBlock shaderStorageBlock; in load() local1045 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]); in load()1047 mD3DShaderStorageBlocks.push_back(shaderStorageBlock); in load()1369 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks) in save() local1373 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]); in save()2140 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks()) in initializeShaderStorageBlocks() local2143 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0; in initializeShaderStorageBlocks()2149 if (shaderStorageBlock.isActive(shaderType)) in initializeShaderStorageBlocks()2153 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name); in initializeShaderStorageBlocks()
5183 for (const InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks()) in serialize() local5185 WriteInterfaceBlock(&stream, shaderStorageBlock); in serialize()5402 InterfaceBlock shaderStorageBlock; in deserialize() local5403 LoadInterfaceBlock(&stream, &shaderStorageBlock); in deserialize()5404 mState.mExecutable->mShaderStorageBlocks.push_back(shaderStorageBlock); in deserialize()