Searched refs:shaderStorageBlockBinding (Results 1 – 5 of 5) sorted by relevance
29 void shaderStorageBlockBinding(ShaderProgramID programPacked, GLuint storageBlockIndex, \
2768 void Context::shaderStorageBlockBinding(ShaderProgramID program, in shaderStorageBlockBinding() function in gl::Context
619 ASSIGN("glShaderStorageBlockBinding", shaderStorageBlockBinding); in initProcsDesktopGL()1302 ASSIGN("glShaderStorageBlockBinding", shaderStorageBlockBinding); in initProcsDesktopGL()3387 shaderStorageBlockBinding = &glShaderStorageBlockBindingNULL; in initProcsDesktopGLNULL()4068 shaderStorageBlockBinding = &glShaderStorageBlockBindingNULL; in initProcsDesktopGLNULL()
595 PFNGLSHADERSTORAGEBLOCKBINDINGPROC shaderStorageBlockBinding = nullptr; variable
969 context->shaderStorageBlockBinding(programPacked, storageBlockIndex, in ShaderStorageBlockBinding()