Searched refs:shaderStorageBlockIndex (Results 1 – 2 of 2) sorted by relevance
3163 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding()3166 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding()5399 for (unsigned int shaderStorageBlockIndex = 0; in deserialize() local5400 shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex) in deserialize()
641 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;