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Searched refs:shaderText (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/
DTextureDraw.cpp34 GLuint createShader(GLint shaderType, const char* shaderText) { in createShader() argument
40 const GLchar* text = static_cast<const GLchar*>(shaderText); in createShader()
41 const GLint textLen = ::strlen(shaderText); in createShader()
57 shaderText); in createShader()