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Searched refs:shadersRequireIndexedLoopValidation (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DCaps.h672 bool shadersRequireIndexedLoopValidation = false; member
DShader.cpp343 if (mRendererLimitations.shadersRequireIndexedLoopValidation) in compile()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp759 limitations->shadersRequireIndexedLoopValidation = true; in GenerateCaps()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1677 limitations->shadersRequireIndexedLoopValidation = in GenerateCaps()