Searched refs:spData (Results 1 – 2 of 2) sorted by relevance
474 ShaderProgramData* spData = in deleteProgramDataLocked() local478 if (spData) delete spData; in deleteProgramDataLocked()586 ShaderProgramData* spData = in getProgramUniformType() local590 if (spData) { in getProgramUniformType()591 type = spData->programData.getTypeForLocation(location); in getProgramUniformType()608 ShaderProgramData* spData = in isProgram() local611 if (spData) return true; in isProgram()628 ShaderProgramData* spData = in getNextSamplerUniform() local633 if (spData) return spData->programData.getNextSamplerUniform(index, val, target); in getNextSamplerUniform()651 ShaderProgramData* spData = in setSamplerUniform() local[all …]
5395 ShaderProgramData* spData = ctx->m_shared->getShaderProgramDataById(spDataId); in s_glCreateShaderProgramv() local5397 if (!replaceSamplerExternalWith2D(str, &spData->shaderData)) { in s_glCreateShaderProgramv()