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Searched refs:syncUniformBuffersForShader (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3504 angle::Result StateManager11::syncUniformBuffersForShader(const gl::Context *context, in syncUniformBuffersForShader() function in rx::StateManager11
3746 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Compute)); in syncUniformBuffers()
3750 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Vertex)); in syncUniformBuffers()
3751 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Fragment)); in syncUniformBuffers()
3754 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Geometry)); in syncUniformBuffers()
DStateManager11.h381 angle::Result syncUniformBuffersForShader(const gl::Context *context,