Searched refs:syncUniformBuffersForShader (Results 1 – 2 of 2) sorted by relevance
3504 angle::Result StateManager11::syncUniformBuffersForShader(const gl::Context *context, in syncUniformBuffersForShader() function in rx::StateManager113746 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Compute)); in syncUniformBuffers()3750 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Vertex)); in syncUniformBuffers()3751 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Fragment)); in syncUniformBuffers()3754 ANGLE_TRY(syncUniformBuffersForShader(context, gl::ShaderType::Geometry)); in syncUniformBuffers()
381 angle::Result syncUniformBuffersForShader(const gl::Context *context,