Searched refs:testTexture (Results 1 – 1 of 1) sorted by relevance
277 GLuint testTexture; in createAndBindTexture() local278 gl->glGenTextures(1, &testTexture); in createAndBindTexture()280 gl->glBindTexture(bindPoint, testTexture); in createAndBindTexture()284 m_unit_states[unit].binding2D = testTexture; in createAndBindTexture()287 m_unit_states[unit].bindingCubeMap = testTexture; in createAndBindTexture()293 return testTexture; in createAndBindTexture()