Searched refs:textureEnvColorLoc (Results 1 – 2 of 2) sorted by relevance
151 UniformLocation textureEnvColorLoc; member
283 setUniform4fv(programObject, mProgramState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw()678 mProgramState.textureEnvColorLoc = programObject->getUniformLocation("texture_env_color"); in initializeRendererProgram()