Searched refs:textureMatrices (Results 1 – 2 of 2) sorted by relevance
218 std::array<Mat4Uniform, kTexUnitCount> textureMatrices; member
203 Mat4Uniform *textureMatrixBuffer = uniformBuffers.textureMatrices.data(); in prepareForDraw()212 reinterpret_cast<float *>(uniformBuffers.textureMatrices.data())); in prepareForDraw()