Searched refs:textureTypes (Results 1 – 3 of 3) sorted by relevance
3251 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local3254 TextureType type = textureTypes[textureIndex]; in onProgramExecutableChange()3295 const ActiveTextureTypeArray &textureTypes = in onProgramPipelineExecutableChange() local3299 TextureType type = textureTypes[textureIndex]; in onProgramPipelineExecutableChange()
827 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local831 gl::TextureType textureType = textureTypes[textureUnitIndex]; in updateProgramTextureBindings()
3586 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local3592 gl::TextureType textureType = textureTypes[textureUnit]; in updateActiveTextures()