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Searched refs:toNormalizedVector (Results 1 – 12 of 12) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DClearTest.cpp651 angle::Vector4 clearColor = clearValues[0].toNormalizedVector(); in TEST_P()
659 clearColor = clearValues[i].toNormalizedVector(); in TEST_P()
724 glClearBufferfv(GL_COLOR, i, clearValues[i].toNormalizedVector().data()); in TEST_P()
783 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P()
805 clearColor = GLColor(63, 127, 191, 31).toNormalizedVector(); in TEST_P()
833 clearColor = GLColor(127, 191, 31, 63).toNormalizedVector(); in TEST_P()
889 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P()
977 glClearBufferfv(GL_COLOR, 0, clearValuef.toNormalizedVector().data()); in TEST_P()
1581 Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
DMultithreadingTest.cpp146 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
190 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
DSRGBFramebufferTest.cpp96 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
DParallelShaderCompileTest.cpp238 auto normalizeColor = mColor.toNormalizedVector(); in runAndVerify()
DSixteenBppTextureTest.cpp29 const Vector4 &vecColor = glColor.toNormalizedVector(); in Convert565()
DWebGLFramebufferTest.cpp218 Vector4 vecColor = color.toNormalizedVector(); in drawUByteColorQuad()
DRobustResourceInitTest.cpp1869 angle::Vector4 clearColor = clearColors[i].toNormalizedVector(); in TEST_P()
DVertexAttributeTest.cpp2545 Vector4 clampedVec = randomColor.toNormalizedVector(); in TEST_P()
DStateChangeTest.cpp676 const Vector4 &normalizedColor = color.toNormalizedVector(); in setUniformColor()
DTextureTest.cpp1825 Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); in TEST_P()
/device/generic/vulkan-cereal/third-party/angle/src/tests/test_utils/
DANGLETest.h104 angle::Vector4 toNormalizedVector() const;
DANGLETest.cpp220 Vector4 GLColor::toNormalizedVector() const in toNormalizedVector() function in angle::GLColor