Searched refs:toNormalizedVector (Results 1 – 12 of 12) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/ |
D | ClearTest.cpp | 651 angle::Vector4 clearColor = clearValues[0].toNormalizedVector(); in TEST_P() 659 clearColor = clearValues[i].toNormalizedVector(); in TEST_P() 724 glClearBufferfv(GL_COLOR, i, clearValues[i].toNormalizedVector().data()); in TEST_P() 783 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P() 805 clearColor = GLColor(63, 127, 191, 31).toNormalizedVector(); in TEST_P() 833 clearColor = GLColor(127, 191, 31, 63).toNormalizedVector(); in TEST_P() 889 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P() 977 glClearBufferfv(GL_COLOR, 0, clearValuef.toNormalizedVector().data()); in TEST_P() 1581 Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
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D | MultithreadingTest.cpp | 146 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 190 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
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D | SRGBFramebufferTest.cpp | 96 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 238 auto normalizeColor = mColor.toNormalizedVector(); in runAndVerify()
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D | SixteenBppTextureTest.cpp | 29 const Vector4 &vecColor = glColor.toNormalizedVector(); in Convert565()
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D | WebGLFramebufferTest.cpp | 218 Vector4 vecColor = color.toNormalizedVector(); in drawUByteColorQuad()
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D | RobustResourceInitTest.cpp | 1869 angle::Vector4 clearColor = clearColors[i].toNormalizedVector(); in TEST_P()
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D | VertexAttributeTest.cpp | 2545 Vector4 clampedVec = randomColor.toNormalizedVector(); in TEST_P()
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D | StateChangeTest.cpp | 676 const Vector4 &normalizedColor = color.toNormalizedVector(); in setUniformColor()
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D | TextureTest.cpp | 1825 Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); in TEST_P()
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/device/generic/vulkan-cereal/third-party/angle/src/tests/test_utils/ |
D | ANGLETest.h | 104 angle::Vector4 toNormalizedVector() const;
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D | ANGLETest.cpp | 220 Vector4 GLColor::toNormalizedVector() const in toNormalizedVector() function in angle::GLColor
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