Searched refs:uniformBlockCount (Results 1 – 4 of 4) sorted by relevance
738 uint32_t uniformBlockCount = 0; in createPipelineLayout() local749 uniformBlockCount += static_cast<uint32_t>(programState->getUniformBlocks().size()); in createPipelineLayout()761 uniformBlockCount = std::max(uniformBlockCount, 1u); in createPipelineLayout()767 if (uniformBlockCount > 0) in createPipelineLayout()769 resourceSetSize.emplace_back(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBlockCount); in createPipelineLayout()
254 GLint uniformBlockCount = 0; in collectUniformBlockInfo() local258 &uniformBlockCount); in collectUniformBlockInfo()259 for (int i = 0; i < uniformBlockCount; i++) { in collectUniformBlockInfo()
2317 GLuint uniformBlockCount = static_cast<GLuint>(mShaderUBOCaches[shaderType].size() + in updateUniformBufferCache() local2319 ASSERT(uniformBlockCount <= in updateUniformBufferCache()
5376 unsigned int uniformBlockCount = stream.readInt<unsigned int>(); in deserialize() local5378 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; in deserialize()