Searched refs:uniformData (Results 1 – 6 of 6) sorted by relevance
82 angle::MemoryBuffer *uniformData) in UpdateDefaultUniformBlock() argument86 uint8_t *dst = uniformData->data() + layoutInfo.offset; in UpdateDefaultUniformBlock()91 ASSERT(writePtr + (elementSize * count) <= uniformData->data() + uniformData->size()); in UpdateDefaultUniformBlock()104 ASSERT(writePtr + elementSize <= uniformData->data() + uniformData->size()); in UpdateDefaultUniformBlock()115 const angle::MemoryBuffer *uniformData) in ReadFromDefaultUniformBlock() argument120 const uint8_t *source = uniformData->data() + layoutInfo.offset; in ReadFromDefaultUniformBlock()257 stream->writeInt(mDefaultUniformBlocks[shaderType].uniformData.size()); in save()422 if (!mDefaultUniformBlocks[shaderType].uniformData.resize( in resizeUniformBlockMemory()435 mDefaultUniformBlocks[shaderType].uniformData.fill(0); in resizeUniformBlockMemory()473 &uniformBlock.uniformData); in setUniformImpl()[all …]
93 angle::MemoryBuffer uniformData; member
839 if (!uniformBlock.uniformData.empty()) in updateDefaultUniformsDescriptorSet()
67 angle::MemoryBuffer *uniformData)71 uint8_t *dst = uniformData->data() + layoutInfo.offset;76 ASSERT(writePtr + (elementSize * count) <= uniformData->data() + uniformData->size());89 ASSERT(writePtr + elementSize <= uniformData->data() + uniformData->size());100 const angle::MemoryBuffer *uniformData)105 const uint8_t *source = uniformData->data() + layoutInfo.offset;313 if (!mDefaultUniformBlocks[shaderType].uniformData.resize(320 mDefaultUniformBlocks[shaderType].uniformData.fill(0);406 &uniformBlock.uniformData);433 reinterpret_cast<GLint *>(uniformBlock.uniformData.data() + elementOffset);[all …]
147 angle::MemoryBuffer uniformData; member
7884 unsigned int uniformData = 456u; in TEST_P() local7887 glUniform1ui(uniformLocation, uniformData); in TEST_P()7921 EXPECT_EQ(ptr[1], uniformData); in TEST_P()