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Searched refs:uniformMap (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramExecutable.cpp389 std::unordered_map<std::string, const sh::ShaderVariable *> uniformMap; in linkValidateGlobalNames() local
410 uniformMap[uniform.name] = &uniform; in linkValidateGlobalNames()
483 if (uniformMap.count(attrib.name)) in linkValidateGlobalNames()
496 if (uniformMap.count(fieldName)) in linkValidateGlobalNames()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2498 D3DUniformMap uniformMap; in defineUniformsAndAssignRegisters() local
2510 defineUniformBase(shader, uniform, &uniformMap); in defineUniformsAndAssignRegisters()
2534 auto mapEntry = uniformMap.find(name); in defineUniformsAndAssignRegisters()
2535 ASSERT(mapEntry != uniformMap.end()); in defineUniformsAndAssignRegisters()
2555 D3DUniformMap *uniformMap) in defineUniformBase() argument
2564 &dummyEncoder, uniformMap); in defineUniformBase()
2574 &dummyEncoder, uniformMap); in defineUniformBase()
2581 uniformMap); in defineUniformBase()
2591 uniformMap); in defineUniformBase()
2598 &dummyEncoder, uniformMap); in defineUniformBase()
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DProgramD3D.h460 D3DUniformMap *uniformMap);