Searched refs:validatePrecision (Results 1 – 3 of 3) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 54 const bool validatePrecision = true; in LinkValidateUniforms() local 56 const bool validatePrecision = false; in LinkValidateUniforms() 60 uniform1, uniform2, validatePrecision, true, mismatchedStructFieldName); in LinkValidateUniforms()
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D | Program.cpp | 4057 bool validatePrecision, in LinkValidateVariablesBase() argument 4069 if (validatePrecision && variable1.precision != variable2.precision) in LinkValidateVariablesBase() 4098 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName); in LinkValidateVariablesBase() 4138 bool validatePrecision = isSeparable && (shaderVersion > 100); in LinkValidateVaryings() local 4140 LinkValidateVariablesBase(outputVarying, inputVarying, validatePrecision, in LinkValidateVaryings()
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D | Program.h | 730 bool validatePrecision,
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