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Searched refs:validatePrecision (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramLinkedResources.cpp54 const bool validatePrecision = true; in LinkValidateUniforms() local
56 const bool validatePrecision = false; in LinkValidateUniforms()
60 uniform1, uniform2, validatePrecision, true, mismatchedStructFieldName); in LinkValidateUniforms()
DProgram.cpp4057 bool validatePrecision, in LinkValidateVariablesBase() argument
4069 if (validatePrecision && variable1.precision != variable2.precision) in LinkValidateVariablesBase()
4098 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName); in LinkValidateVariablesBase()
4138 bool validatePrecision = isSeparable && (shaderVersion > 100); in LinkValidateVaryings() local
4140 LinkValidateVariablesBase(outputVarying, inputVarying, validatePrecision, in LinkValidateVaryings()
DProgram.h730 bool validatePrecision,