Searched refs:vertexGenerateOutput (Results 1 – 1 of 1) sorted by relevance
514 std::ostringstream vertexGenerateOutput; in generateShaderLinkHLSL() local515 vertexGenerateOutput << "VS_OUTPUT generateOutput(VS_INPUT input)\n" in generateShaderLinkHLSL()521 vertexGenerateOutput << " output.gl_Position = gl_Position;\n"; in generateShaderLinkHLSL()526 vertexGenerateOutput << " output.gl_ViewID_OVR = ViewID_OVR;\n"; in generateShaderLinkHLSL()531 vertexGenerateOutput << " if (multiviewSelectViewportIndex)\n" in generateShaderLinkHLSL()543 vertexGenerateOutput << " output.dx_Position.x = gl_Position.x;\n"; in generateShaderLinkHLSL()549 vertexGenerateOutput << " output.dx_Position.y = dx_ViewScale.y * gl_Position.y;\n"; in generateShaderLinkHLSL()553 vertexGenerateOutput << " output.dx_Position.y = - gl_Position.y;\n"; in generateShaderLinkHLSL()556 vertexGenerateOutput in generateShaderLinkHLSL()562 vertexGenerateOutput << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + " in generateShaderLinkHLSL()[all …]