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Searched refs:ANGLE_GL_PROGRAM (Results 1 – 25 of 80) sorted by relevance

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/external/angle/src/tests/gl_tests/
DGLSLTest.cpp561 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
581 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
600 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
640 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
682 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
726 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
766 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
808 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
876 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
923 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
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DSimpleOperationTest.cpp80 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
97 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
125 ANGLE_GL_PROGRAM(program, kBasicVertexShader, halfGreenFragmentShader); in TEST_P()
220 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
244 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
261 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
277 ANGLE_GL_PROGRAM(program, kVS, kGreenFragmentShader); in TEST_P()
335 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
347 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
359 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P()
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DPointSpritesTest.cpp129 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P()
152 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P()
172 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
219 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
283 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
383 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
414 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P()
416 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
489 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
DShaderInterpTest.cpp83 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P()
128 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P()
165 ANGLE_GL_PROGRAM(programSmooth, vertSrcSmooth, fragSrcSmooth); in TEST_P()
206 ANGLE_GL_PROGRAM(programNoPerspective, vertSrcNoPerspective, fragSrcNoPerspective); in TEST_P()
DWEBGLVideoTextureTest.cpp69 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
119 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
174 ANGLE_GL_PROGRAM(program2D, kVS, kFS2D); in TEST_P()
175 ANGLE_GL_PROGRAM(programVideoImage, kVS, kFSVideoImage); in TEST_P()
236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DMatrixTest.cpp62 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
126 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
191 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
264 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DFramebufferTest.cpp357 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
538 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
706 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
952 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
953 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
997 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
998 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1041 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1042 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1085 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
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DUniformBufferTest.cpp335 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
422 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
663 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
721 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
816 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P()
846 ANGLE_GL_PROGRAM(draw, kVS, kFS); in TEST_P()
889 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
938 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
996 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
1048 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P()
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DVulkanPerformanceCounterTest.cpp479 ANGLE_GL_PROGRAM(program, kVS, kFS); in maskedFramebufferFetchDraw()
532 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
593 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
634 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
678 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
736 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
832 ANGLE_GL_PROGRAM(gradientProgram, essl31_shaders::vs::Passthrough(), in TEST_P()
874 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
875 ANGLE_GL_PROGRAM(texProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
981 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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DUniformTest.cpp42 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
64 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
88 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
112 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
136 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
160 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
184 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
208 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
235 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
264 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P()
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DMultiviewDrawTest.cpp566 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
591 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
632 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
693 ANGLE_GL_PROGRAM(programNoMultiview, kVS, kFS); in TEST_P()
839 ANGLE_GL_PROGRAM(dualViewProgram, DualViewVS(GetParam().mMultiviewExtension).c_str(), in TEST_P()
851 ANGLE_GL_PROGRAM(singleViewProgram, kVS, kFS); in TEST_P()
997 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1061 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1137 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1216 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
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DDepthStencilTest.cpp132 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected()
146 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected()
224 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked()
258 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
343 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
426 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P()
464 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
514 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
562 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
609 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DRobustBufferAccessBehaviorTest.cpp268 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
320 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
339 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
389 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
464 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
520 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P()
614 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
658 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DStateChangeTest.cpp288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
319 ANGLE_GL_PROGRAM(program, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
374 ANGLE_GL_PROGRAM(program, kVS, kSimpleAttributeFS); in TEST_P()
436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
454 ANGLE_GL_PROGRAM(program1, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
484 ANGLE_GL_PROGRAM(program2, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P()
835 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P()
931 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
972 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1030 ANGLE_GL_PROGRAM(singleProgram, kSingleVS, kSingleFS); in TEST_P()
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DDepthStencilFormatsTest.cpp97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer()
111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer()
120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer()
481 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
829 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
894 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1003 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1028 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1037 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1076 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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DIncompleteTextureTest.cpp234 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
276 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
330 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
384 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
440 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
DClearTest.cpp68 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth()
70 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
88 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
349 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
381 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
436 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P()
548 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
637 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
688 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1379 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
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DMultisampledRenderToTextureTest.cpp643 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon()
660 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon()
713 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
727 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
866 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green());
885 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
1125 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon()
1237 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon()
1311 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon()
1420 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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DShaderNonConstGlobalInitializerTest.cpp110 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), fragSrc); in TEST_P()
156 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), fragSrc); in TEST_P()
DAtomicCounterBufferTest.cpp447 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
485 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
534 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
582 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
885 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
911 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
DWebGLCompatibilityTest.cpp112 ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); in TestFloatTextureFormat()
205 ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), in TestFloatTextureFormat()
233 ANGLE_GL_PROGRAM(program, kVS, kFS); in TestExtFloatBlend()
370 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TEST_P()
1176 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1319 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1351 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1392 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
1460 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TestDifferentStencilMaskAndRef()
1557 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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DMultisampleTest.cpp190 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P()
241 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
290 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
336 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
420 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P()
443 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
533 ANGLE_GL_PROGRAM(program, kVS, kFS); in resolveToFBO()
731 ANGLE_GL_PROGRAM(program, kVS, kFS); in testResolveDepthToFBO()
732 ANGLE_GL_PROGRAM(depthProgram, kDepthVS, kDepthFS); in testResolveDepthToFBO()
871 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
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DClipDistanceTest.cpp80 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
178 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
318 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
521 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
609 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
759 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
844 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
921 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
1031 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
DDrawElementsTest.cpp85 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
119 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
162 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
163 ANGLE_GL_PROGRAM(programDrawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
224 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
583 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
DBlitFramebufferANGLETest.cpp1518 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(), in initColorFBOWithCheckerPattern()
1530 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in BlitDepthStencilPixelByPixelTestHelper()
1575 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in BlitDepthStencilPixelByPixelTestHelper()
1639 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
1650 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
1694 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
1709 ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P()
1715 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P()
1766 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
1800 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P()
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