/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 561 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 581 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 600 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 640 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 682 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 726 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 766 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 808 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 876 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 923 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() [all …]
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D | SimpleOperationTest.cpp | 80 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 97 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 125 ANGLE_GL_PROGRAM(program, kBasicVertexShader, halfGreenFragmentShader); in TEST_P() 220 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 244 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 261 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 277 ANGLE_GL_PROGRAM(program, kVS, kGreenFragmentShader); in TEST_P() 335 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 347 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() 359 ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); in TEST_P() [all …]
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D | PointSpritesTest.cpp | 129 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P() 152 ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs); in TEST_P() 172 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 219 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 283 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 383 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() 414 ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue()); in TEST_P() 416 ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 489 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P()
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D | ShaderInterpTest.cpp | 83 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P() 128 ANGLE_GL_PROGRAM(program, vertSrc, fragSrc); in TEST_P() 165 ANGLE_GL_PROGRAM(programSmooth, vertSrcSmooth, fragSrcSmooth); in TEST_P() 206 ANGLE_GL_PROGRAM(programNoPerspective, vertSrcNoPerspective, fragSrcNoPerspective); in TEST_P()
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D | WEBGLVideoTextureTest.cpp | 69 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 119 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 174 ANGLE_GL_PROGRAM(program2D, kVS, kFS2D); in TEST_P() 175 ANGLE_GL_PROGRAM(programVideoImage, kVS, kFSVideoImage); in TEST_P() 236 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | MatrixTest.cpp | 62 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 126 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 191 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 264 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | FramebufferTest.cpp | 357 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 538 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 706 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 952 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 953 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 997 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 998 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1041 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1042 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1085 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() [all …]
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D | UniformBufferTest.cpp | 335 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 422 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 663 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 721 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 816 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P() 846 ANGLE_GL_PROGRAM(draw, kVS, kFS); in TEST_P() 889 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 938 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 996 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 1048 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 479 ANGLE_GL_PROGRAM(program, kVS, kFS); in maskedFramebufferFetchDraw() 532 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 593 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 634 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 678 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 736 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 832 ANGLE_GL_PROGRAM(gradientProgram, essl31_shaders::vs::Passthrough(), in TEST_P() 874 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 875 ANGLE_GL_PROGRAM(texProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P() 981 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | UniformTest.cpp | 42 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 64 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 88 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 112 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 136 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 160 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 184 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 208 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 235 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() 264 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), kFragShader); in TEST_P() [all …]
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D | MultiviewDrawTest.cpp | 566 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 591 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 632 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 693 ANGLE_GL_PROGRAM(programNoMultiview, kVS, kFS); in TEST_P() 839 ANGLE_GL_PROGRAM(dualViewProgram, DualViewVS(GetParam().mMultiviewExtension).c_str(), in TEST_P() 851 ANGLE_GL_PROGRAM(singleViewProgram, kVS, kFS); in TEST_P() 997 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1061 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1137 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1216 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() [all …]
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D | DepthStencilTest.cpp | 132 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected() 146 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected() 224 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked() 258 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 343 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 426 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 464 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 514 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 562 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 609 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | RobustBufferAccessBehaviorTest.cpp | 268 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 320 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 339 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 389 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 464 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 520 ANGLE_GL_PROGRAM(program, kWebGLVS, kWebGLFS); in TEST_P() 614 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 658 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | StateChangeTest.cpp | 288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 319 ANGLE_GL_PROGRAM(program, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 374 ANGLE_GL_PROGRAM(program, kVS, kSimpleAttributeFS); in TEST_P() 436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 454 ANGLE_GL_PROGRAM(program1, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 484 ANGLE_GL_PROGRAM(program2, kSimpleAttributeVS, kSimpleAttributeFS); in TEST_P() 835 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P() 931 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 972 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1030 ANGLE_GL_PROGRAM(singleProgram, kSingleVS, kSingleFS); in TEST_P() [all …]
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D | DepthStencilFormatsTest.cpp | 97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer() 111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer() 120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer() 481 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 829 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 894 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1003 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1028 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1037 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1076 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | IncompleteTextureTest.cpp | 234 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 276 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 330 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 384 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 440 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P()
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D | ClearTest.cpp | 68 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth() 70 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth() 88 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil() 349 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 381 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 436 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P() 548 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 637 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 688 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1379 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 643 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon() 660 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon() 713 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 727 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 866 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); 885 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); 1125 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon() 1237 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon() 1311 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon() 1420 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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D | ShaderNonConstGlobalInitializerTest.cpp | 110 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), fragSrc); in TEST_P() 156 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), fragSrc); in TEST_P()
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D | AtomicCounterBufferTest.cpp | 447 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 485 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 534 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 582 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 885 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 911 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 112 ANGLE_GL_PROGRAM(samplingProgram, kVS, kFS); in TestFloatTextureFormat() 205 ANGLE_GL_PROGRAM(renderingProgram, essl1_shaders::vs::Simple(), in TestFloatTextureFormat() 233 ANGLE_GL_PROGRAM(program, kVS, kFS); in TestExtFloatBlend() 370 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TEST_P() 1176 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1319 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1351 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1392 ANGLE_GL_PROGRAM(program, kVS, kFS); in TEST_P() 1460 ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", in TestDifferentStencilMaskAndRef() 1557 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red()); in TEST_P() [all …]
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D | MultisampleTest.cpp | 190 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P() 241 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 290 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 336 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 420 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P() 443 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 533 ANGLE_GL_PROGRAM(program, kVS, kFS); in resolveToFBO() 731 ANGLE_GL_PROGRAM(program, kVS, kFS); in testResolveDepthToFBO() 732 ANGLE_GL_PROGRAM(depthProgram, kDepthVS, kDepthFS); in testResolveDepthToFBO() 871 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() [all …]
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D | ClipDistanceTest.cpp | 80 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P() 178 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P() 318 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P() 521 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 609 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 759 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 844 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 921 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P() 1031 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
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D | DrawElementsTest.cpp | 85 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 119 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 162 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 163 ANGLE_GL_PROGRAM(programDrawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 224 ANGLE_GL_PROGRAM(programDrawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 583 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 1518 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(), in initColorFBOWithCheckerPattern() 1530 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in BlitDepthStencilPixelByPixelTestHelper() 1575 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in BlitDepthStencilPixelByPixelTestHelper() 1639 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1650 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 1694 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1709 ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 1715 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 1766 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1800 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() [all …]
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