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Searched refs:ActiveTextureTypeArray (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
Dangletypes.h876 using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; variable
DState.cpp3535 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange()
3574 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramPipelineExecutableChange()
DFramebuffer.cpp2147 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp5872 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures()
7075 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings()