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Searched refs:CPDF_ShadingPattern (Results 1 – 17 of 17) sorted by relevance

/external/pdfium/core/fpdfapi/page/
Dcpdf_shadingpattern.cpp30 CPDF_ShadingPattern::CPDF_ShadingPattern(CPDF_Document* pDoc, in CPDF_ShadingPattern() function in CPDF_ShadingPattern
40 CPDF_ShadingPattern::~CPDF_ShadingPattern() = default;
42 CPDF_ShadingPattern* CPDF_ShadingPattern::AsShadingPattern() { in AsShadingPattern()
46 bool CPDF_ShadingPattern::Load() { in Load()
83 const CPDF_Object* CPDF_ShadingPattern::GetShadingObject() const { in GetShadingObject()
88 bool CPDF_ShadingPattern::Validate() const { in Validate()
148 bool CPDF_ShadingPattern::ValidateFunctions( in ValidateFunctions()
Dcpdf_shadingpattern.h39 class CPDF_ShadingPattern final : public CPDF_Pattern {
44 ~CPDF_ShadingPattern() override;
47 CPDF_ShadingPattern* AsShadingPattern() override;
66 CPDF_ShadingPattern(CPDF_Document* pDoc,
70 CPDF_ShadingPattern(const CPDF_ShadingPattern&) = delete;
71 CPDF_ShadingPattern& operator=(const CPDF_ShadingPattern&) = delete;
Dcpdf_shadingobject.h14 class CPDF_ShadingPattern; variable
19 CPDF_ShadingPattern* pattern,
32 const CPDF_ShadingPattern* pattern() const { return m_pShading.Get(); } in pattern()
36 RetainPtr<CPDF_ShadingPattern> m_pShading;
Dcpdf_pattern.h18 class CPDF_ShadingPattern; variable
29 virtual CPDF_ShadingPattern* AsShadingPattern();
Dcpdf_pattern.cpp25 CPDF_ShadingPattern* CPDF_Pattern::AsShadingPattern() { in AsShadingPattern()
Dcpdf_shadingobject.cpp13 CPDF_ShadingPattern* pattern, in CPDF_ShadingObject()
Dcpdf_docpagedata.cpp337 pPattern = pdfium::MakeRetain<CPDF_ShadingPattern>( in GetPattern()
349 pPattern = pdfium::MakeRetain<CPDF_ShadingPattern>( in GetPattern()
Dcpdf_streamcontentparser.cpp76 CFX_FloatRect GetShadingBBox(CPDF_ShadingPattern* pShading, in GetShadingBBox()
1080 CPDF_ShadingPattern* pShading = pPattern->AsShadingPattern(); in Handle_ShadeFill()
/external/pdfium/core/fpdfapi/render/
Dcpdf_rendershading.h15 class CPDF_ShadingPattern; variable
23 const CPDF_ShadingPattern* pPattern,
Dcpdf_renderstatus.h37 class CPDF_ShadingPattern; variable
111 void DrawShadingPattern(CPDF_ShadingPattern* pPattern,
Dcpdf_imagerenderer.cpp298 } else if (CPDF_ShadingPattern* pShadingPattern = in DrawPatternImage()
Dcpdf_renderstatus.cpp1173 void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, in DrawShadingPattern()
1416 else if (CPDF_ShadingPattern* pShadingPattern = pattern->AsShadingPattern()) in DrawPathWithPattern()
Dcpdf_rendershading.cpp861 const CPDF_ShadingPattern* pPattern, in Draw()
/external/pdfium/core/fxge/
Drenderdevicedriver_iface.h24 class CPDF_ShadingPattern; variable
107 virtual bool DrawShading(const CPDF_ShadingPattern* pPattern,
Drenderdevicedriver_iface.cpp77 bool RenderDeviceDriverIface::DrawShading(const CPDF_ShadingPattern* pPattern, in DrawShading()
/external/pdfium/core/fxge/skia/
Dfx_skia_device.h143 bool DrawShading(const CPDF_ShadingPattern* pPattern,
Dfx_skia_device.cpp2115 bool CFX_SkiaDeviceDriver::DrawShading(const CPDF_ShadingPattern* pPattern, in DrawShading()