Searched refs:GetCoverageSampleCount (Results 1 – 1 of 1) sorted by relevance
167 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount() function3870 uint32_t coverageSampleCount = GetCoverageSampleCount(mState, drawFramebuffer); in updateSampleMaskWithRasterizationSamples()