Searched refs:GetGLString (Results 1 – 1 of 1) sorted by relevance
65 const char *GetGLString(EGLint name) in GetGLString() function102 std::cout << "\tVendor: " << GetGLString(GL_VENDOR) << std::endl; in TEST_P()103 std::cout << "\tVersion: " << GetGLString(GL_VERSION) << std::endl; in TEST_P()104 std::cout << "\tRenderer: " << GetGLString(GL_RENDERER) << std::endl; in TEST_P()105 std::cout << "\tShader: " << GetGLString(GL_SHADING_LANGUAGE_VERSION) << std::endl; in TEST_P()109 const std::vector<std::string> extensions = ParseExtensions(GetGLString(GL_EXTENSIONS)); in TEST_P()125 json.addCString("Vendor", GetGLString(GL_VENDOR)); in TEST_P()126 json.addCString("Version", GetGLString(GL_VERSION)); in TEST_P()127 json.addCString("Renderer", GetGLString(GL_RENDERER)); in TEST_P()128 json.addCString("ShaderLanguageVersion", GetGLString(GL_SHADING_LANGUAGE_VERSION)); in TEST_P()