Searched refs:GetShaderVariables (Results 1 – 2 of 2) sorted by relevance
49 const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) in GetShaderVariables() function474 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()475 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); in resolveCompile()476 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in resolveCompile()484 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()523 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()524 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()531 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()533 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in resolveCompile()546 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in resolveCompile()[all …]
69 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() function552 return GetShaderVariables<InterfaceBlock>(handle); in GetInterfaceBlocks()