/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 99 gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes; in CopyImage() 104 gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat); in CopyImage() 278 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 318 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData() 412 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer()
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D | PixelTransfer11.cpp | 132 unsigned int bytesPerPixel = gl::GetSizedInternalFormatInfo(internalFormat).pixelBytes; in setBufferToTextureCopyParams() 261 GLenum componentType = gl::GetSizedInternalFormatInfo(internalFormat).componentType; in findBufferToTexturePS()
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D | Framebuffer11.cpp | 390 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
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D | Renderer11.cpp | 1200 gl::GetSizedInternalFormatInfo(colorBufferInternalFormat); in generateConfigs() 1202 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs() 1581 const GLenum type = gl::GetSizedInternalFormatInfo(sizedInternalFormat).type; in getD3DTextureInfo() 3212 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in supportsFastCopyBufferToTexture() 3701 gl::GetSizedInternalFormatInfo(drawRenderTarget->getInternalFormat()); in blitRenderbufferRect() 3703 gl::GetSizedInternalFormatInfo(readRenderTarget->getInternalFormat()); in blitRenderbufferRect() 4266 const auto &glFormat = gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 412 GLenum convertedFormat = gl::GetSizedInternalFormatInfo(internalFormat).format; in IsFormatChannelEquivalent() 425 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps() 525 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps()
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D | Renderer9.cpp | 517 gl::GetSizedInternalFormatInfo(colorBufferInternalFormat); in generateConfigs() 519 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs() 1029 const bool isSrgb = gl::GetSizedInternalFormatInfo(textureD3D->getBaseLevelInternalFormat()) in setSamplerState() 1322 gl::GetSizedInternalFormatInfo(depthStencilRenderTarget->getInternalFormat()); in applyRenderTarget() 1933 gl::GetSizedInternalFormatInfo(depthStencilRenderTarget->getInternalFormat()); in clear() 1953 gl::GetSizedInternalFormatInfo(colorRenderTarget->getInternalFormat()); in clear() 2563 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format); in createRenderTarget() 3166 gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget()
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D | Image9.cpp | 489 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData() 523 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
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D | Framebuffer9.cpp | 396 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
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D | TextureStorage9.cpp | 46 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat); in GetTextureUsage()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VkImageImageSiblingVk.cpp | 63 GLenum type = gl::GetSizedInternalFormatInfo(format.glInternalFormat).type; in initImpl()
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D | RenderbufferVk.cpp | 322 return gl::GetSizedInternalFormatInfo(internalFormat); in getImplementationSizedFormat()
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D | vk_caps_utils.cpp | 1313 gl::GetSizedInternalFormatInfo(colorFormats[colorFormatIdx]); in GenerateConfigs() 1320 gl::GetSizedInternalFormatInfo(depthStencilFormats[depthStencilFormatIdx]); in GenerateConfigs()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_utils.mm | 183 gl::GetSizedInternalFormatInfo(internalFormat); 205 return gl::GetSizedInternalFormatInfo(intendedAngleFormat().glInternalFormat); 210 return gl::GetSizedInternalFormatInfo(actualAngleFormat().glInternalFormat);
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D | RenderBufferMtl.mm | 54 const gl::InternalFormat &internalFormat = gl::GetSizedInternalFormatInfo(internalformat);
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 215 gl::InternalFormat internalFormat = gl::GetSizedInternalFormatInfo(image->getInternalFormat()); in shouldUseSetData() 809 const auto &formatInfo = gl::GetSizedInternalFormatInfo(image->getInternalFormat()); in initializeContents() 933 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0; in isDepth() 938 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB; in isSRGB() 1245 gl::GetSizedInternalFormatInfo(getInternalFormat(index.getLevelIndex())); in copySubTexture() 1731 return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; in isDepth() 1736 return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).colorEncoding == GL_SRGB; in isSRGB() 2001 gl::GetSizedInternalFormatInfo(getInternalFormat(index.getLevelIndex(), faceIndex)); in copySubTexture() 2468 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0; in isDepth() 2473 return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB; in isSRGB() [all …]
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/external/angle/src/tests/gl_tests/ |
D | D3D11FormatTablesTest.cpp | 59 gl::GetSizedInternalFormatInfo(internalFormat); in TEST_P()
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 588 gl::GetSizedInternalFormatInfo(internalFormat); in setCompressedImage() 636 const gl::InternalFormat &originalInternalFormatInfo = gl::GetSizedInternalFormatInfo(format); in setCompressedSubImage() 1039 gl::GetSizedInternalFormatInfo(internalFormat); in setStorage() 1060 gl::GetSizedInternalFormatInfo(internalFormat); in setStorage() 1147 gl::GetSizedInternalFormatInfo(internalFormat); in setStorage() 1244 gl::GetSizedInternalFormatInfo(internalformat); in setStorageMultisample() 1310 gl::GetSizedInternalFormatInfo(internalFormat); in setStorageExternalMemory()
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D | renderergl_utils.cpp | 316 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in CheckSizedInternalFormatTextureRenderability() 371 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in CheckInternalFormatRenderbufferRenderability() 544 const gl::InternalFormat &glFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GenerateTextureFormatCaps() 658 if (gl::GetSizedInternalFormatInfo(internalFormat).compressed) in GenerateCaps() 2301 const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in SupportsNativeRendering()
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D | BlitGL.cpp | 166 gl::GetSizedInternalFormatInfo(sizedInternalFormat); in PrepareForClear() 715 gl::GetSizedInternalFormatInfo(sourceSizedInternalFormat); in copySubTextureCPUReadback() 1185 gl::GetSizedInternalFormatInfo(internalFormat); in initializeResources()
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D | formatutilsgl.cpp | 860 gl::InternalFormat sizedFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat); in GetTexStorageFormat() 879 gl::GetSizedInternalFormatInfo(internalFormat)); in GetRenderbufferFormat()
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/external/angle/src/libANGLE/ |
D | formatutils.h | 276 const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
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D | validationES3.cpp | 1119 &GetSizedInternalFormatInfo(framebufferFormatInfo.sizedInternalFormat); in IsValidES3CopyTexImageCombination() 1132 sourceEffectiveFormat = &GetSizedInternalFormatInfo(effectiveFormat); in IsValidES3CopyTexImageCombination() 1148 sourceEffectiveFormat = &GetSizedInternalFormatInfo(GL_SRGB8_ALPHA8); in IsValidES3CopyTexImageCombination() 1498 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateES3TexStorageParametersFormat() 2026 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateCompressedTexImage3D() 2863 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); in ValidateCompressedTexSubImage3D() 3609 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); in ValidateRenderbufferStorageMultisample()
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D | formatutils.cpp | 533 Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) {} in Format() 1425 const gl::InternalFormat &internalFormat = GetSizedInternalFormatInfo(sizedInternalFormat); in GetAndroidHardwareBufferFormatFromChannelSizes() 1460 const gl::InternalFormat &internalFormat = GetSizedInternalFormatInfo(sizedInternalFormat); in GetConfigColorBufferFormat() 1483 const gl::InternalFormat &internalFormat = GetSizedInternalFormatInfo(sizedInternalFormat); in GetConfigDepthStencilBufferFormat() 1575 const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat) in GetSizedInternalFormatInfo() function 1853 auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat); in GetUnsizedFormat()
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/external/angle/src/libANGLE/renderer/vulkan/mac/ |
D | IOSurfaceSurfaceVkMac.mm | 181 gl::GetSizedInternalFormatInfo(kIOSurfaceFormats[mFormatIndex].nativeSizedInternalFormat);
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 286 gl::GetSizedInternalFormatInfo(mDepthBufferFormat); in createDefaultFramebuffer()
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