Searched refs:GetValidProgram (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/ |
D | validationES31.cpp | 329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() 344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase() 748 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase() 1155 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex() 1329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceName() 1543 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocation() 1580 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceiv() 1635 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInterfaceiv() 2971 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocationIndexEXT()
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D | validationES3.cpp | 2322 if (GetValidProgram(context, entryPoint, program) == nullptr) in ValidateProgramParameteriBase() 4226 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() 4257 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() 4463 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() 4497 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() 4526 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformsiv() 4587 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBlockIndex() 4621 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockName() 4655 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateUniformBlockBinding() 5115 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindFragDataLocationIndexedEXT() [all …]
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D | validationES2.cpp | 3105 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() 3719 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() 3777 return GetValidProgram(context, entryPoint, program) != nullptr; in ValidateBindAttribLocation() 4218 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() 4307 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() 4339 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniform() 4368 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttachedShaders() 4407 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttribLocation() 4472 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInfoLog() 4582 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformLocation() [all …]
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D | validationES.cpp | 1358 Program *GetValidProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id) in GetValidProgram() function 4553 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() 5046 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramBinaryBase() 5078 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramBinaryBase() 5897 : GetValidProgram(context, entryPoint, program); in ValidateGetProgramivBase() 7848 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockivBase()
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D | validationES.h | 99 Program *GetValidProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id);
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