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Searched refs:GetValidProgram (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES31.cpp329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase()
344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase()
748 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase()
1155 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex()
1329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceName()
1543 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocation()
1580 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceiv()
1635 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInterfaceiv()
2971 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocationIndexEXT()
DvalidationES3.cpp2322 if (GetValidProgram(context, entryPoint, program) == nullptr) in ValidateProgramParameteriBase()
4226 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings()
4257 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying()
4463 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation()
4497 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices()
4526 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformsiv()
4587 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBlockIndex()
4621 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockName()
4655 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateUniformBlockBinding()
5115 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindFragDataLocationIndexedEXT()
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DvalidationES2.cpp3105 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM()
3719 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader()
3777 return GetValidProgram(context, entryPoint, program) != nullptr; in ValidateBindAttribLocation()
4218 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader()
4307 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib()
4339 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniform()
4368 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttachedShaders()
4407 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttribLocation()
4472 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInfoLog()
4582 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformLocation()
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DvalidationES.cpp1358 Program *GetValidProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id) in GetValidProgram() function
4553 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase()
5046 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramBinaryBase()
5078 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramBinaryBase()
5897 : GetValidProgram(context, entryPoint, program); in ValidateGetProgramivBase()
7848 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockivBase()
DvalidationES.h99 Program *GetValidProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id);