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Searched refs:MaxCallStackDepth (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/
DCompiler.cpp1263 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth in setResourceString()
1453 if (depth >= mResources.MaxCallStackDepth) in checkCallDepth()
1457 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth in checkCallDepth()
DShaderLang.cpp260 resources->MaxCallStackDepth = 256; in InitBuiltInResources()
/external/angle/src/tests/compiler_tests/
DExpressionLimit_test.cpp51 res->MaxCallStackDepth = kMaxCallStackDepth; in GenerateResources()
/external/angle/include/GLSLANG/
DShaderLang.h462 int MaxCallStackDepth; member