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Searched refs:NumCompileThreads (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ExecutionEngine/Orc/
DLLJIT.h202 unsigned NumCompileThreads = 0; variable
256 SetterImpl &setNumCompileThreads(unsigned NumCompileThreads) { in setNumCompileThreads() argument
257 impl().NumCompileThreads = NumCompileThreads; in setNumCompileThreads()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/Orc/
DLLJIT.cpp120 if (S.NumCompileThreads > 0) in createCompileFunction()
156 if (S.NumCompileThreads > 0) { in LLJIT()
158 CompileThreads = std::make_unique<ThreadPool>(S.NumCompileThreads); in LLJIT()
261 if (S.NumCompileThreads > 0) in LLLazyJIT()