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Searched refs:ShouldUniformBlockUseStructuredBuffer (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp338 sh::ShouldUniformBlockUseStructuredBuffer(compilerHandle, interfaceBlock.name); in compile()
/external/angle/include/GLSLANG/
DShaderLang.h761 bool ShouldUniformBlockUseStructuredBuffer(const ShHandle handle,
/external/angle/src/compiler/translator/
DShaderLang.cpp665 bool ShouldUniformBlockUseStructuredBuffer(const ShHandle handle, in ShouldUniformBlockUseStructuredBuffer() function