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Searched refs:TextureString (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/
DUtilsHLSL.h95 const char *TextureString(const HLSLTextureGroup textureGroup);
96 const char *TextureString(const TBasicType type,
DUtilsHLSL.cpp287 const char *TextureString(const HLSLTextureGroup textureGroup) in TextureString() function
352 const char *TextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat) in TextureString() function
354 return TextureString(TextureGroup(type, imageInternalFormat)); in TextureString()
DResourcesHLSL.cpp347 out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "[" in outputHLSLSamplerUniformGroup()
403 out << "uniform " << TextureString(textureGroup) << " readonlyImages" << suffix << "[" in outputHLSLReadonlyImageUniformGroup()
439 out << "uniform " << TextureString(type.getBasicType()) << " texture_" in outputHLSL4_0_FL9_3Sampler()
DTextureFunctionHLSL.cpp302 out << TextureString(textureFunction.sampler) << " x, " in OutputTextureFunctionArgumentList()
DOutputHLSL.cpp3242 out << QualifierString(qualifier) << " " << TextureString(type.getBasicType()) in writeParameter()
3284 << TextureString(samplerType.getBasicType()) << " texture_" << sampler->name() in writeParameter()