Searched refs:TextureString (Results 1 – 5 of 5) sorted by relevance
95 const char *TextureString(const HLSLTextureGroup textureGroup);96 const char *TextureString(const TBasicType type,
287 const char *TextureString(const HLSLTextureGroup textureGroup) in TextureString() function352 const char *TextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat) in TextureString() function354 return TextureString(TextureGroup(type, imageInternalFormat)); in TextureString()
347 out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "[" in outputHLSLSamplerUniformGroup()403 out << "uniform " << TextureString(textureGroup) << " readonlyImages" << suffix << "[" in outputHLSLReadonlyImageUniformGroup()439 out << "uniform " << TextureString(type.getBasicType()) << " texture_" in outputHLSL4_0_FL9_3Sampler()
302 out << TextureString(textureFunction.sampler) << " x, " in OutputTextureFunctionArgumentList()
3242 out << QualifierString(qualifier) << " " << TextureString(type.getBasicType()) in writeParameter()3284 << TextureString(samplerType.getBasicType()) << " texture_" << sampler->name() in writeParameter()