Searched refs:ValidateProgramUniformMatrixBase (Results 1 – 1 of 1) sorted by relevance
| /external/angle/src/libANGLE/ |
| D | validationES31.cpp | 335 bool ValidateProgramUniformMatrixBase(const Context *context, in ValidateProgramUniformMatrixBase() function 876 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT2, program, location, in ValidateProgramUniformMatrix2fvBase() 888 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT3, program, location, in ValidateProgramUniformMatrix3fvBase() 900 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT4, program, location, in ValidateProgramUniformMatrix4fvBase() 912 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT2x3, program, location, in ValidateProgramUniformMatrix2x3fvBase() 924 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT3x2, program, location, in ValidateProgramUniformMatrix3x2fvBase() 936 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT2x4, program, location, in ValidateProgramUniformMatrix2x4fvBase() 948 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT4x2, program, location, in ValidateProgramUniformMatrix4x2fvBase() 960 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT3x4, program, location, in ValidateProgramUniformMatrix3x4fvBase() 972 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT4x3, program, location, in ValidateProgramUniformMatrix4x3fvBase()
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