/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 242 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 249 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 258 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer() 265 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampledRenderToTextureTests.cpp | 101 gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil); in iterate() 130 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
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D | es2fFboApiTest.cpp | 261 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 281 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 325 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 454 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 504 ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo); in deleteRboAttachedToBoundFboTest() 562 ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo); in deleteRboAttachedToNotBoundFboTest()
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 55 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 59 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
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D | WindowSurfaceEAGL.mm | 115 mFunctions->bindRenderbuffer(GL_RENDERBUFFER, texture.texture); 192 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); 227 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 53 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 57 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
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/external/angle/src/libANGLE/renderer/gl/ |
D | RenderbufferGL.cpp | 51 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorage() 75 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorageMultisample()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 452 ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo); in deleteRboAttachedToBoundFboTest() 510 ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo); in deleteRboAttachedToNotBoundFboTest()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 107 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize() 110 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in initialize() 500 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in createSwapChain() 532 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in createSwapChain()
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D | D3DTextureSurfaceWGL.cpp | 339 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize() 352 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthStencilRenderbufferID); in initialize()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer); 252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer); 287 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 549 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 611 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 702 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 770 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 828 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 914 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 975 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 231 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); in verify() 257 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in verify()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 478 gl.bindRenderbuffer(GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer() 492 gl.bindRenderbuffer(GL_RENDERBUFFER, m_stencil_rbo_id); in initFramebuffer() 501 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in initFramebuffer()
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 398 gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffers[m_framebuffers.size()]); in requireFramebuffers() 404 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in requireFramebuffers() 430 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in requireRenderbuffers() 436 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in requireRenderbuffers()
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/external/angle/src/libANGLE/renderer/gl/egl/gbm/ |
D | DisplayGbm.cpp | 216 sm->bindRenderbuffer(GL_RENDERBUFFER, mColorBuffer); in resize() 221 sm->bindRenderbuffer(GL_RENDERBUFFER, mDSBuffer); in resize() 337 sm->bindRenderbuffer(GL_RENDERBUFFER, mColorBuffer); in createRenderbuffers() 342 sm->bindRenderbuffer(GL_RENDERBUFFER, mDSBuffer); in createRenderbuffers()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 296 gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo); in Test() 302 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in Test() 1380 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate() 1599 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate() 1811 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate() 2030 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate() 2584 gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffers[i]); in PrepareFramebuffer() 2608 gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffers[0]); in PrepareFramebuffer() 2763 gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo_color_src); in PrepareFramebuffers() 2775 gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo_depth_stencil_src); in PrepareFramebuffers() [all …]
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D | gl4cES31CompatibilitySampleVariablesTests.cpp | 385 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); in iterate() 529 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate() 693 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); in iterate() 837 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 1831 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate() 1833 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[1]); in iterate() 1989 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate() 1993 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[1]); in iterate() 1996 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[2]); in iterate() 2208 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); in iterate() 2229 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate() 2516 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate() 2521 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[1]); in iterate() 2525 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[2]); in iterate() [all …]
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D | glcSampleVariablesTests.cpp | 387 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); in iterate() 531 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate() 692 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); in iterate() 836 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
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D | glcFramebufferCompleteness.cpp | 113 gl.bindRenderbuffer(GL_RENDERBUFFER, rboId); in renderbufferStorage() 117 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in renderbufferStorage() 124 gl.bindRenderbuffer(GL_RENDERBUFFER, rboId); in renderbufferStorageMultisample() 128 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in renderbufferStorageMultisample() 226 gl.bindRenderbuffer(GL_RENDERBUFFER, testContext.rboIds[0]); in isDifferentRboSampleCountsSupported() 232 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in isDifferentRboSampleCountsSupported()
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D | glcTextureCompatibilityTests.cpp | 188 gl.bindRenderbuffer(GL_RENDERBUFFER, rboId); in iterate() 192 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 728 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in deinit() 789 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo_id); in iterate() 913 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in deinit() 971 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo_id); in iterate() 1847 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo_id); in initInternals() 1942 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo_id); in initInternals() 2160 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo_id); in initInternals()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 926 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferColor)); in invokeGLES() 930 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferDepth)); in invokeGLES() 933 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0)); in invokeGLES() 1051 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferColor)); in invokeGLES() 1055 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferStencil)); in invokeGLES() 1058 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0)); in invokeGLES() 1176 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer)); in invokeGLES() 1188 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0)); in invokeGLES() 1271 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer)); in invokeGLES() 1278 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0)); in invokeGLES()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 136 stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer->getRenderbufferID()); in setRenderbufferStorage()
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