Searched refs:blendConstantU (Results 1 – 3 of 3) sorted by relevance
149 float4 blendConstantU; // Clamped to [0,1] for unsigned fixed-point attachment formats. member
62 factor.blendConstantU[i] = clamp(blendConstant[i], 0.0f, 1.0f); in setBlendConstant()
1814 : *Pointer<Float>(data + OFFSET(DrawData, factor.blendConstantU[component])); in blendConstant()