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Searched refs:blendConstantU (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp149 float4 blendConstantU; // Clamped to [0,1] for unsigned fixed-point attachment formats. member
DPixelProcessor.cpp62 factor.blendConstantU[i] = clamp(blendConstant[i], 0.0f, 1.0f); in setBlendConstant()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1814 : *Pointer<Float>(data + OFFSET(DrawData, factor.blendConstantU[component])); in blendConstant()