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Searched refs:blendEquationRGB (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp164 if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB || in syncState()
732 device->SetRenderState(D3DRS_BLENDOP, gl_d3d9::ConvertBlendOp(blendState.blendEquationRGB)); in setBlendFuncsEquations()
736 blendState.blendEquationRGB != blendState.blendEquationAlpha) in setBlendFuncsEquations()
754 mCurBlendState.blendEquationRGB = blendState.blendEquationRGB; in setBlendFuncsEquations()
812 mCurBlendState.blendEquationRGB = GL_FUNC_ADD; in setColorMask()
/external/angle/src/libANGLE/
Dangletypes.cpp87 blendEquationRGB = GL_FUNC_ADD; in BlendState()
Dangletypes.h250 GLenum blendEquationRGB; member
DState.cpp1007 if (mSetBlendEquationsIndexedInvoked || mBlendState.blendEquationRGB != rgbEquation || in setBlendEquation()
1010 mBlendState.blendEquationRGB = rgbEquation; in setBlendEquation()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4097 if (currentBlendState.blendEquationRGB != defaultBlendState.blendEquationRGB || in CaptureMidExecutionSetup()
4100 cap(CaptureBlendEquationSeparate(replayState, true, currentBlendState.blendEquationRGB, in CaptureMidExecutionSetup()