Searched refs:blendEquationRGB (Results 1 – 5 of 5) sorted by relevance
164 if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB || in syncState()732 device->SetRenderState(D3DRS_BLENDOP, gl_d3d9::ConvertBlendOp(blendState.blendEquationRGB)); in setBlendFuncsEquations()736 blendState.blendEquationRGB != blendState.blendEquationAlpha) in setBlendFuncsEquations()754 mCurBlendState.blendEquationRGB = blendState.blendEquationRGB; in setBlendFuncsEquations()812 mCurBlendState.blendEquationRGB = GL_FUNC_ADD; in setColorMask()
87 blendEquationRGB = GL_FUNC_ADD; in BlendState()
250 GLenum blendEquationRGB; member
1007 if (mSetBlendEquationsIndexedInvoked || mBlendState.blendEquationRGB != rgbEquation || in setBlendEquation()1010 mBlendState.blendEquationRGB = rgbEquation; in setBlendEquation()
4097 if (currentBlendState.blendEquationRGB != defaultBlendState.blendEquationRGB || in CaptureMidExecutionSetup()4100 cap(CaptureBlendEquationSeparate(replayState, true, currentBlendState.blendEquationRGB, in CaptureMidExecutionSetup()