Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance
| /external/angle/src/libANGLE/renderer/metal/ |
| D | FrameBufferMtl.mm | 380 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; 390 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr; 393 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer) 453 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer, 460 bool blitDepthBuffer, 470 if (blitDepthBuffer || blitStencilBuffer) 477 if (blitDepthBuffer) 514 } // if (blitDepthBuffer || blitStencilBuffer)
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| D | FrameBufferMtl.h | 132 bool blitDepthBuffer,
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | FramebufferVk.cpp | 923 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local 935 (blitDepthBuffer || blitStencilBuffer) && in blit() 1250 if (blitDepthBuffer || blitStencilBuffer) in blit() 1274 drawRenderTarget, filter, false, blitDepthBuffer, in blit() 1297 if (blitDepthBuffer) in blit() 1318 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit() 1320 const vk::ImageView *depth = blitDepthBuffer ? &depthView.get() : nullptr; in blit()
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