Searched refs:can_use_draw_texture (Results 1 – 1 of 1) sorted by relevance
322 bool can_use_draw_texture(const SkPaint& paint, bool useCubicResampler, SkMipmapMode mm) { in can_use_draw_texture() function431 can_use_draw_texture(paint, sampling.useCubic, sampling.mipmap)) { in draw_image()856 if (!can_use_draw_texture(paint, sampling.useCubic, sampling.mipmap)) { in drawEdgeAAImageSet()