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Searched refs:can_use_draw_texture (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/v1/
DDevice_drawTexture.cpp322 bool can_use_draw_texture(const SkPaint& paint, bool useCubicResampler, SkMipmapMode mm) { in can_use_draw_texture() function
431 can_use_draw_texture(paint, sampling.useCubic, sampling.mipmap)) { in draw_image()
856 if (!can_use_draw_texture(paint, sampling.useCubic, sampling.mipmap)) { in drawEdgeAAImageSet()