Searched refs:capture_path (Results 1 – 2 of 2) sorted by relevance
425 const char *capture_path = _mesa_get_shader_capture_path(); in set_program_string() local426 if (capture_path != NULL) { in set_program_string()432 capture_path, shader_type[0], prog->Id); in set_program_string()
1345 const char *capture_path = _mesa_get_shader_capture_path(); in link_program() local1346 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { in link_program()1353 capture_path, shProg->Name, i); in link_program()1356 capture_path, shProg->Name); in link_program()