Searched refs:compute_ib_last_shader (Results 1 – 2 of 2) sorted by relevance
1174 sctx->compute_ib_last_shader = NULL; in si_dispatch_prim_discard_cs_and_draw()1366 if (shader != sctx->compute_ib_last_shader) { in si_dispatch_prim_discard_cs_and_draw()1394 sctx->compute_ib_last_shader = shader; in si_dispatch_prim_discard_cs_and_draw()
981 struct si_shader *compute_ib_last_shader; member