Searched refs:defaultVertexExecutable (Results 1 – 1 of 1) sorted by relevance
1839 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait() local1853 if (defaultVertexExecutable) in wait()1855 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()1863 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS)); in wait()