Searched refs:eGeometryShaderPrimitives (Results 1 – 3 of 3) sorted by relevance
3020 eGeometryShaderPrimitives = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT, enumerator3037 case QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives: return "GeometryShaderPrimitives"; in to_string()9322 …VkFlags(QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives) | VkFlags(QueryPipelineStatisti…9367 if(value & QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives) in to_string()
3021 …eGeometryShaderPrimitives = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_… enumerator3038 … case QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives: return "GeometryShaderPrimitives"; in to_string()9323 …VkFlags( QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives ) | VkFlags( QueryPipelineStati…9368 if ( value & QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives ) in to_string()
3296 eGeometryShaderPrimitives = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT, enumerator3314 … case QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives: return "GeometryShaderPrimitives"; in to_string()12836 VkFlags( QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives ) |12884 if ( value & QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives ) in to_string()