Searched refs:evalSubscriptMat2 (Results 1 – 4 of 4) sorted by relevance
771 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coor… in evalSubscriptMat2() function787 case TYPE_FLOAT_MAT2: return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()
865 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coord… in evalSubscriptMat2() function871 if (dataType == TYPE_FLOAT_MAT2) return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()
886 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coor… in evalSubscriptMat2() function902 case TYPE_FLOAT_MAT2: return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()
890 void evalSubscriptMat2(ShaderEvalContext& c) in evalSubscriptMat2() function937 return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()