Searched refs:fDebugLoopCount (Results 1 – 3 of 3) sorted by relevance
30 sk_bzero(fDebugLoopCount, sizeof(fDebugLoopCount)); in SkIntersections()329 int fDebugLoopCount[3]; variable
567 for (int index = 0; index < (int) SK_ARRAY_COUNT(fDebugLoopCount); ++index) { in debugAddLoopCount()569 if (fDebugLoopCount[index] >= i->debugLoopCount(looper)) { in debugAddLoopCount()572 fDebugLoopCount[index] = i->debugLoopCount(looper); in debugAddLoopCount()587 for (int index = 0; index < (int) SK_ARRAY_COUNT(fDebugLoopCount); ++index) { in debugDoYourWorst()588 if (fDebugLoopCount[index] >= local->fDebugLoopCount[index]) { in debugDoYourWorst()591 fDebugLoopCount[index] = local->fDebugLoopCount[index]; in debugDoYourWorst()630 for (int index = 0; index < (int) SK_ARRAY_COUNT(fDebugLoopCount); ++index) { in debugLoopReport()631 SkDebugf("%s: %d\n", loops[index], fDebugLoopCount[index]); in debugLoopReport()640 sk_bzero(fDebugLoopCount, sizeof(fDebugLoopCount)); in debugResetLoopCounts()673 fDebugLoopCount[index]++; in debugBumpLoopCount()[all …]
203 int fDebugLoopCount[3]; variable