Searched refs:fFBFetchSupport (Results 1 – 5 of 5) sorted by relevance
38 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()128 fFBFetchSupport = false; in applyOptionsOverrides()
66 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()200 bool fFBFetchSupport = false; member299 result->fFBFetchSupport = true; in FramebufferFetchSupport()
811 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()905 shaderCaps->fFBFetchSupport = true; in initGLSL()912 shaderCaps->fFBFetchSupport = true; in initGLSL()919 shaderCaps->fFBFetchSupport = true; in initGLSL()928 shaderCaps->fFBFetchSupport = true; in initGLSL()3946 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()3990 if (shaderCaps->fFBFetchSupport && ctxInfo.vendor() == GrGLVendor::kQualcomm) { in applyDriverCorrectnessWorkarounds()
254 shaderCaps->fFBFetchSupport = true;
507 shaderCaps->fFBFetchSupport = true;512 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;