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Searched refs:fMustWriteToFragColor (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrShaderCaps.h74 bool mustWriteToFragColor() const { return fMustWriteToFragColor; } in mustWriteToFragColor()
128 bool fMustWriteToFragColor = false; member
DGrShaderCaps.cpp59 writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor); in dumpJSON()
112 SkASSERT(!fMustWriteToFragColor); in applyOptionsOverrides()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp4090 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()
4229 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()