Searched refs:fMustWriteToFragColor (Results 1 – 3 of 3) sorted by relevance
74 bool mustWriteToFragColor() const { return fMustWriteToFragColor; } in mustWriteToFragColor()128 bool fMustWriteToFragColor = false; member
59 writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor); in dumpJSON()112 SkASSERT(!fMustWriteToFragColor); in applyOptionsOverrides()
4090 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()4229 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()