Searched refs:fragmentStream (Results 1 – 3 of 3) sorted by relevance
855 std::stringstream fragmentStream; in initializeRendererProgram() local856 fragmentStream << kGLES1DrawFShaderHeader; in initializeRendererProgram()857 fragmentStream << GLES1DrawFShaderStateDefs.str(); in initializeRendererProgram()858 fragmentStream << kGLES1DrawFShaderUniformDefs; in initializeRendererProgram()859 fragmentStream << kGLES1DrawFShaderFunctions; in initializeRendererProgram()860 fragmentStream << kGLES1DrawFShaderMultitexturing; in initializeRendererProgram()861 fragmentStream << kGLES1DrawFShaderMain; in initializeRendererProgram()863 ANGLE_TRY(compileShader(context, ShaderType::Fragment, fragmentStream.str().c_str(), in initializeRendererProgram()
8884 std::ostringstream fragmentStream; in TEST_P() local8885 fragmentStream << "#version 310 es\n" in TEST_P()8889 fragmentStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P()8895 fragmentStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" in TEST_P()8897 fragmentStream << "layout (location = 0) out vec4 foutput[" << maxDrawBuffers << "];\n"; in TEST_P()8899 fragmentStream << "void main()\n" in TEST_P()8905 fragmentStream << " val += ssbo" << i << ".data; \n"; in TEST_P()8909 fragmentStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P()8913 fragmentStream << " foutput[" << i << "] = vec4(val, val2);\n"; in TEST_P()8915 fragmentStream << "}\n"; in TEST_P()[all …]
270 std::stringstream fragmentStream; in GetSimpleTextureFragmentShader() local271 fragmentStream << "#version 300 es\n" in GetSimpleTextureFragmentShader()287 return fragmentStream.str(); in GetSimpleTextureFragmentShader()