Searched refs:framebufferSerial (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/ |
D | FramebufferAttachment.cpp | 64 rx::Serial framebufferSerial) in FramebufferAttachment() argument 68 false, kDefaultRenderToTextureSamples, framebufferSerial); in FramebufferAttachment() 94 void FramebufferAttachment::detach(const Context *context, rx::Serial framebufferSerial) in detach() argument 99 mResource->onDetach(context, framebufferSerial); in detach() 119 rx::Serial framebufferSerial) in attach() argument 123 detach(context, framebufferSerial); in attach() 133 resource->onAttach(context, framebufferSerial); in attach() 137 mResource->onDetach(context, framebufferSerial); in attach()
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D | FramebufferAttachment.h | 63 rx::Serial framebufferSerial); 70 void detach(const Context *context, rx::Serial framebufferSerial); 80 rx::Serial framebufferSerial); 222 virtual void onAttach(const Context *context, rx::Serial framebufferSerial) = 0; 223 virtual void onDetach(const Context *context, rx::Serial framebufferSerial) = 0;
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D | Renderbuffer.h | 148 void onAttach(const Context *context, rx::Serial framebufferSerial) override; 149 void onDetach(const Context *context, rx::Serial framebufferSerial) override;
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D | Image.h | 108 void onAttach(const gl::Context *context, rx::Serial framebufferSerial) override; 109 void onDetach(const gl::Context *context, rx::Serial framebufferSerial) override;
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D | Texture.h | 565 void onAttach(const Context *context, rx::Serial framebufferSerial) override; 566 void onDetach(const Context *context, rx::Serial framebufferSerial) override; 580 bool isBoundToFramebuffer(rx::Serial framebufferSerial) const in isBoundToFramebuffer() argument 584 if (mBoundFramebufferSerials[index] == framebufferSerial) in isBoundToFramebuffer()
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D | Surface.h | 170 void onAttach(const gl::Context *context, rx::Serial framebufferSerial) override {} in onAttach() argument 171 void onDetach(const gl::Context *context, rx::Serial framebufferSerial) override {} in onDetach() argument
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D | Renderbuffer.cpp | 320 void Renderbuffer::onAttach(const Context *context, rx::Serial framebufferSerial) in onAttach() argument 325 void Renderbuffer::onDetach(const Context *context, rx::Serial framebufferSerial) in onDetach() argument
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D | Image.cpp | 229 void ExternalImageSibling::onAttach(const gl::Context *context, rx::Serial framebufferSerial) {} in onAttach() argument 231 void ExternalImageSibling::onDetach(const gl::Context *context, rx::Serial framebufferSerial) {} in onDetach() argument
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D | Texture.cpp | 2126 void Texture::onAttach(const Context *context, rx::Serial framebufferSerial) in onAttach() argument 2131 mBoundFramebufferSerials.push_back(framebufferSerial); in onAttach() 2140 void Texture::onDetach(const Context *context, rx::Serial framebufferSerial) in onDetach() argument 2143 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach() 2144 mBoundFramebufferSerials.remove_and_permute(framebufferSerial); in onDetach()
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