Searched refs:gVertexArrayMap (Results 1 – 2 of 2) sorted by relevance
127 GLuint *gVertexArrayMap; variable184 gVertexArrayMap = AllocateZeroedUints(maxVertexArray); in InitializeReplay()210 delete[] gVertexArrayMap; in FinishReplay()300 UpdateResourceMap(gVertexArrayMap, id, readBufferOffset); in UpdateVertexArrayID()
101 extern GLuint *gVertexArrayMap;