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Searched refs:getActiveOutputVariablesMask (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp314 context->getState().getProgram()->getExecutable().getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
/external/angle/src/libANGLE/
DProgramExecutable.h340 DrawBufferMask getActiveOutputVariablesMask() const { return mActiveOutputVariablesMask; } in getActiveOutputVariablesMask() function
DvalidationES.cpp469 auto fragmentOutputMask = program->getExecutable().getActiveOutputVariablesMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()
481 executable->getActiveOutputVariablesMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp956 const gl::DrawBufferMask &shaderOutMask = glExecutable.getActiveOutputVariablesMask(); in getGraphicsPipeline()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2026 mProgramD3D->getState().getExecutable().getActiveOutputVariablesMask(); in syncFramebuffer()