Searched refs:getActiveOutputVariablesMask (Results 1 – 5 of 5) sorted by relevance
314 context->getState().getProgram()->getExecutable().getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
340 DrawBufferMask getActiveOutputVariablesMask() const { return mActiveOutputVariablesMask; } in getActiveOutputVariablesMask() function
469 auto fragmentOutputMask = program->getExecutable().getActiveOutputVariablesMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()481 executable->getActiveOutputVariablesMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
956 const gl::DrawBufferMask &shaderOutMask = glExecutable.getActiveOutputVariablesMask(); in getGraphicsPipeline()
2026 mProgramD3D->getState().getExecutable().getActiveOutputVariablesMask(); in syncFramebuffer()